K-3D for Mac OS X 0.8.0.1

K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for Mac OS X operating systems.

K-3D for Mac OS X 0.8.0.1

K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for Mac OS X operating systems. K-3D features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. We strongly recommend the Aqsis render engine for use with K-3D.

K-3D's innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.

K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!

Features:
<em>
Workflow</em>
TE Procedual modeling and animation.
TE Interactive tutorials.
TE Unlimited hierarchical undo/redo.
<em>
Viewing</em>
TE Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
TE Viewing Modes: Detailed selection of visible features.
TE Hide / unhide geometry.
<em>
Modeling</em>
TE Powerful scene graph procedual modeling with complete modeling history.
TE Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
TE Geometry types: Polygon, NURBS, subdivision, blobby.
TE 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
TE Boolean modeling operations.
TE Text: FreeType? support.
TE Instantiation: Create duplicates without adding gemometry to the scene.

<em>Animation</em>
TE Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
TE Animate any value.
TE Unlimited number of animation channels.
TE Bezier curve channels.
TE Animate modeling operations.
<em>
Materials and Textures</em>
TE Textures with 16-bit float bitdepth.
TE Procedual RenderMan shaders.
Rendering
TE Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
TE Extensible support for alternate render engines and models: YafRay.
TE Render OpenGL previews to disk.

<em>Scripting</em>
TE Python engine (preferred for new script development).
TE K3DScript engine (minimal scripting engine for tutorials / macros).
TE JavaScript engine (legacy script engine).
TE Support for alternate script engine plugins and environments.
<em>
Compositing</em>
TE Basic 2D compositing.
TE Bitdepth 16-bit float per channel.

<em>Supported Formats</em>
TE Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
Image Formats:
JPEG (all platforms).
PNG (all platforms).
TIFF (all platforms).
OpenEXR (requires optional OpenEXR plugin).
BMP (requires optional ImageMagick? plugin).
SUN (requires optional ImageMagick? plugin).
Requirements: Mac OS X 10.5

   



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